This stage of the monomyth usually includes a swift escape from hazard following the climax of the hero’s journey. Having confronted a serious ordeal and obtained their reward or achieved their aim, the hero should now return to the odd world. This return isn’t all the time straightforward and might contain pursuit by vengeful enemies, guardians of the edge, or the unraveling of the particular world the hero has simply left. This escape can take a literal kind, comparable to fleeing a collapsing temple, or a extra metaphorical one, like a sudden realization that permits the hero to flee a psychological or emotional lure. Examples embody Odysseus’s perilous sea voyage dwelling after blinding Polyphemus or Persephone’s annual return to the world of the dwelling from the underworld.
This stage signifies a transition and sometimes includes a chase, the hero carrying a prize or newfound knowledge again to the odd world. It serves as a bridge between the climax and the hero’s eventual return, highlighting the challenges and risks that persist even after the first battle has been resolved. Traditionally, this trope displays widespread anxieties surrounding change and the mixing of recent information or expertise into current societal constructions. It underscores the concept true heroism includes not solely conquering exterior foes but in addition navigating the aftermath of victory.